Carinite

Scales and Impressions:

Carinite are reptilian bipeds that stand between 5 and 6 ft tall, and live an average of 80 to 100 years. They have a slender build with long tails that can regrow if severed. Their heads are flat and triangular, with rounded snouts and pointed teeth. In carinite culture, maintaining proper posture is of great importance, making it rare to see one slouching or lounging. At home, they usually wear simple robes, but in public, they are expected to don adorned robes, military uniforms, or armor. The color of their scales is influenced by the environments their ancestors inhabited. Cooler tones like blue or green are most common, while carinite from desert or savannah regions display warmer hues such as red or yellow. Their scales often feature spots or patterns in similar tones.

Personality Traits:

Carinite are surprisingly similar to humans in many ways. They are inventive, love to joke, and care deeply for their family and community, yet they also possess the potential for great evil. Duty is of the utmost importance to Carinite, and they have gained power in Ortona through expansion of their Empire. Loyalty to the Solvan Empire is paramount for a carinite, and is something that is instilled in them from youth. In their society, allegiance to the Empire comes first, followed by loyalty to family, and then comrades. Carinite are generally trusting of humans and dwarves, but are more cautious around other races until they become familiar with the individual.

Kingdoms and Heritage:

Hierarchy is a pillar of carinite culture. The higher one’s rank, the more esteemed they are within the Empire. Lower-ranking carinite and commoners are often treated as second-class citizens by those above them, while the higher echelons are revered and command respect from their subordinates. The carinite military embodies the largest hierarchical structure in the Empire, and is the greatest opportunity for class mobility that citizens have. Additional rights are granted as the individual rises through the ranks of their legion. Each military rank is indicated by specific insignias, displayed as pins or patches on their uniforms.

The governing body wears sashes in different colors to indicate their roles in governance. The number of stripes on the sash, positioned on the upper-left side of the chest, denotes their rank within their profession. Emperor Decrius II is the only official who does not wear a sash, instead donning ornate purple robes reserved exclusively for the Emperor.

The Arelate Alliance:

Over the last five centuries, the rigitar of the Myrastor Hive have invaded Solva through the Moiten Mountains and the Hollow. The Empire formed an alliance with the dwarves of Moiten to combat their common foe. The Kingdom of Abero joined this Alliance soon after, and it became known as the Arelate Alliance. Their combined strength drove the Hive back into the Hollow, where the rigitar would spend years under siege from the Alliance.

The war ended in an armistice due to heavy casualties suffered by both sides. This led to twenty years of peace, only for the rigitar to return in even greater numbers. Once again, the Arelate Alliance fought back and once again drove their enemies underground. It was believed that Leatorma, the queen of the Myrastor Hive, was slain in the final battle of the Second War, leading the Alliance to return home in a false sense of triumph.

Ten years ago, Leatorma revealed herself, sparking the current Myrastor War and the invasion of Solva. Still recovering from the Coalition War, the Alliance has struggled to secure victories, and Solva is besieged by constant incursions. In response, Emperor Decrius has once again called upon the humans of Abero and the dwarves of Moiten. Their Alliance remains strong to this day, fostering a deep kinship between their peoples.

Common Names:

Male: Nero, Felix, Ignatius, Pax, Titus, Cato

Female: Cecilia, Iris, Marcella, Silvana, Titania, Esilia

Starting Ability Scores
Strength 0
Dexterity 1
Fortitude 1
Charisma 0
Intelligence 1
Wisdom 0
Size:

Medium

Speed:

30 ft

Traits:

Tail: All carinite have a strong tail they can use to make attacks with. For 4 Stamina, a carinite can make an attack with their tail that does 1d4 + Strength damage.

Regeneration: Carinite are able to regenerate better than many other races, and can even regrow their tails over time. When taking a Short or Long Rest, the carinite is able to add their Fortitude to the normal amount they heal.

Close Ties: The Arelate Alliance has led to frequent interactions between carinite, dwarves, and humans. Carinite receive a +2 bonus to Diplomacy checks made against dwarves or humans.

Languages:

Common, Carinite